


The user has a 33% chance to successfully catch an alien. When the claw box collider touches an alien, it generates a random number. So I added a box collider to the claw and created a random number generator. The game was un-winable using realistic claw machine behavior. Basically I couldn't get the claw to actually 'grab' the aliens. For this I basically just spent a long time manipulating a sphere until it looked earlike.Ģ) Getting the claw machine physics to work was very challenging. Tape or glue a long string, ribbon or even rick rack to the back of the rocket ship. I faced two major challenges with this project:ġ) Modeling the aliens ears were very very difficult. I added rigidbodies to all of them and then let them settle so they looked natural sitting in the machine. The project is meant to simulate a claw machine where you can win an alien from Toy Story.įor this project I modeled the alien, put a custom mesh collider on each polygon in the alien, and then added 30 instances of the alien and put them inside the claw machine. Here is the scene for those unfamiliar with the movie: One Alien in particular was picked up by Sid, which then put Buzz Lightyear in view. They believe the crane is a kind of deity who sometimes selects one of their kind to go to a better place. For this project I wanted to recreate the claw machine from the movie Toy Story. In Toy Story, the Aliens are found in a claw vending machine at Pizza Planet that Buzz Lightyear climbs into.
